﻿using System;

namespace GamepadDriver
{
    [Flags]
    public enum WiimoteButton
    {
        Up = 0x01,
        Down = 0x02,
        Left = 0x04,
        Right = 0x08,

        A = 0x10,
        B = 0x20,

        Home = 0x40,

        Plus = 0x80,
        Minus = 0x100,

        One = 0x200,
        Two = 0x400
    }
}